![]() Actually, there's a lot of exploring in this game. Naturally, the first step is to figure out what the hell is going on, which takes a little bit of exploring. Soon, SHODAN will apply its merciless plan to Earth.Īnd it's up to the hacker to stop all of this. The station's AI program, SHODAN, has gone off the deep end and decided to replace humans with its own perfect biological and robotic creations. Hacking into the Citadel wasn't the greatest idea, after all. ![]() People are nowhere to be found, instead replaced by attacking robots, mutants, and cyborgs. Instead of the normal hustle-and-bustle of everyday space station life, there are servo robots trying to attack you. The jack works great, but there's a problem: Something has gone horribly wrong on the Citadel. System Shock: Waking from the healing chamber. In exchange for hacking into the Citadel space station for one Edward Diego, he's rewarded you with a cyber-jack that'll let you plug electronic gadgets straight into your noggin. As the game begins, you take the role of an unnamed hacker who has just awakened from an induced 6-month healing coma. Instead, System Shock is an adventure game first and foremost. I don't like to associate the term FPS with Shock, because it implies that the game is a run-and-gunner, where the action is fast, furious, and you'll be leaping all over the place, outgunning enemies. System Shock is an early 3D-adventure game blended with a first-person shooter. System Shock seemed to target the same audience, but even though they were both first-person games with some shooting, beyond that they had little in common. Of course, there's a reason for that: another big player was taking everyone's money in 1994: Doom. \\ Here's a game that has been the critic's darling since its release, but no one would be able to tell by its sales.
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